The Spirit Engine 2 is a two-dimensional, side-scrolling indie RPG drawn, programmed and written by Mark Pay with music by Josh Whelchel.
[2] The Spirit Engine 2's battle system takes place in real time, and characters attack automatically.
Party members have "damage multipliers" which rise as the number of continuous hits sustained increases and vice versa.
While the party members can occupy any class (knight, musketeer, or priest), one of each personality type (antihero, naive, and logical) is needed.
[1] The game takes place in Lereftain, a country under a tenuous peace treaty with the neighboring nation of Yaegara.
The continent of Medea is ruled over by the tentacled, psychic Rakari, who are accepted by most humans, including the Lereftese Parliament, but held in suspicion by some due to their mysterious motives.
GameTunnel's Michael Scarpelli praised the two-dimensional game as "a side-scrolling, pixel graphic, content-heavy piece of awesome.
"[4] It received an 89/100 from RPGFan's Patrick Gann, who called it "tons of fun" and "so far removed from the quality of its predecessor that it deserves to be paid for.