The Thompson Twins Adventure

[2][3][6] When the identity of the potion was discovered, contestants were supposed to send in their answers to Computer and Video Games.

The first correct answer would win the grand prize: free tickets to an upcoming Thompson Twins concert with the opportunity to meet the musicians backstage afterward.

[7] To begin playing The Thompson Twins Adventure a player must transfer the game data from the flexi disc to the microcomputer (ZX Spectrum or Commodore 64).

[3][8][9] For the Spectrum version, a player can instead choose to transfer game data directly to the microcomputer without using an audio cassette intermediate.

Using this method, the record player's headphone socket must be connected directly to the Spectrum's "ear" port via wire leads.

Typical typed commands follow a simple VERB-NOUN format[10] such as "take jar" or "read newspaper".

[11] Early plans leading to the decision to create a pop music tie-in were based on the observation that grooved media were at the time primarily used to distribute music, and after an exploratory meeting with the Thompson Twins' management team it was agreed that C&VG could begin organizing the creation of a video game adaptation of the Twins' "Doctor!

[2] When coding was complete, the Thompson Twins recorded a special introduction message for the game and selected a portion of "Doctor!

[1] As promotional freebies, these copies of the game were used by C&VG to soften the impact of a coinciding magazine price increase from 85p to 95p.

The original plan was to include both the Commodore 64 and Spectrum versions as separate tracks on a single flexi disc release.

A separate but identical prize (i.e. free concert tickets and a backstage pass) would be awarded to the winning Commodore gamer.

[7] The Thompson Twins Adventure was re-released in 1995 as part of an Epic Games compilation CD-ROM entitled "Speccy Sensations".

[10] For TechCrunch, Vince Veneziani described The Thompson Twins Adventure as "tripped out" and "tough as hell".

[9] In 2008, Eurogamer's Martyn Carroll suggested that the interest level generated by the game's plot was appropriate for "those with the patience of a coma victim".

[15] In contrast, fan reception of the Computer and Video Games promotional contest was reported by the magazine as being particularly enthusiastic.

The player characters stand before a cavern. The text caption and prompt appear below the image and the parser line appears at the very bottom marked by an underscore .