The Uncle Who Works for Nintendo is a horror-themed interactive fiction video game, developed by Michael Lutz and released via browser on October 15, 2014.
The game's title is inspired by a false playground claim stereotypically used by children to spread video game-related rumors and urban legends.
[1][2] The Uncle Who Works for Nintendo is set around the late 1990s[3] and casts the player in the role of an 11-year-old staying overnight at an – apparently wealthy – friend's house.
The first two involve the clock reaching midnight, and the "uncle", who appears to be an eldritch entity, arriving and "consuming" the protagonist, as it needs to be "fed" periodically.
Taking the Game Boy will result in the protagonist's "parents" (who are implied to be replaced by the entity) informing them that "their uncle has a new job at Nintendo".
The final ending, available after completing all others, requires the player to flee to the kitchen when the "uncle" arrives, an option that is otherwise unavailable due to the entity's influence.
A lengthy garbled text is displayed, which can be partially deciphered by clicking on certain hyperlinked fragments, revealing a semi-coherent speech regarding a personal sense of identity and self-worth being derived via gaming.
After a few seconds, the text abruptly disappears, before the protagonist comments to the friend on the strength of their friendship triumphing in the entity's attempt to divide them, marking the ultimate end of the story.
However, she described the final ending as a "diminishing of the story’s emotional potency", arguing that the parable provided a simplistic response to complex real world cultural issues.