These spaces correspond to: Players must remain silent except when taking their turn or answering a question put to them.
The game ends at the players' discretion, typically once an agreed-upon time limit has been reached, and has no winner or loser.
In 1970, Rhea Zakich, a mother from Garden Grove, California who had grown up during the Great Depression in an emotionally distant family, developed polyps on her vocal cords, forcing her not to speak for three months before her recovery.
[1] She was declined by all the companies she contacted, who cited its non-competitivity and claimed that people didn't talk about their emotions.
One succeeded in the creation of a pilot episode, however it included the host pointing out wrong answers, which made Zakich "sick".
[2] The other proposed show involved a life-sized game board with giant foam rubber dice.