The Worlds of Boris Vallejo

If that tile is uncontrolled, the player now owns it, and receives the reference card for that world.

[1] Matt Williams reviewed Worlds of Boris Vallejo for Imagine magazine, and stated that "as an optimum strategy is discoverable in a handful of games, Worlds needs something extra to justify its price tag.

"[3] In the August 1985 edition of White Dwarf (Issue #68), Paul Mason admired the production values of the world cards, calling them "immaculately printed Boris pictures in glorious colour" although he pointed out that Vallejo's art "is completely incidental to the mechanics of the game."

Mason also thought the game would go on far longer than its stated 30-minute playing time, since "an half-comptetent group of players will not allow anyone to win — allying in unison against anyone who gets dangerously close to the crucial eight worlds."

He concluded by giving The Worlds of Boris Vallejo an extremely poor overall rating of only 3 out of 10, stating "The game strikes me as a cynical attempt to cash in on the popularity of Boris Vallejo's artwork, which displays a very low opinion of its intended market.