The player also has a third arm providing a special directional attack that can break enemy shields or holds and shoot weapons.
Becoming involved in a conspiracy that concerns his past, Aidan and his partner John takes on a series of bounties to uncover the truth.
They Always Run was created by Russian developer Alawar, with a team of between 10 and 13 staff that had worked on previous titles including Distrust and I Am Not A Monster: First Contact.
[8] PC Gamer enjoyed the "relative simplicity" of combat and noted the third arm offered slightly more gameplay variety, but "expected more" from the mechanic and found its controls "awkward and noodly".
[8] Rock Paper Shotgun highlighted the "painterly detail" of "handcrafted" environments and "incredibly satisfying" player animations.
Rock Paper Shotgun commended the game's "brilliant pacing" and incremental structure of levels that each progress to a "larger, overarching story", highlighting the dialogue as "endearing" and "lighter-hearted".
[4] NME characterized the expansiveness of the plot and the "gleeful abandon" on its pace, highlighting the writing as "genuinely pretty funny".