Three Musketeers is an abstract strategy board game by Haar Hoolim.
Like the traditional game fox and geese, it uses the principle of unequal forces; the two players neither use the same types of pieces nor the same rules, and their victory conditions are different.
One player takes the part of the three musketeers, the other of Cardinal Richelieu's men ("the enemy").
The musketeer player must move a musketeer to any orthogonally (non-diagonal) adjacent space occupied by an enemy piece, removing that enemy piece from the game.
The musketeers win if on their turn they cannot move due to a lack of adjacent enemy pieces.