Throne of Fire

[1][3] Each army group are distinguished by color, with Prince Alorn and his men as red, Cordrin as yellow, Karag as purple, and the King's Guard as green.

[5] It was developed under Consult Computer Systems, who worked on the programming, graphics, and music and was published by Melbourne House.

[8] A Commodore 64 port was also planned,[3] but was never released, as development had taken longer than expected and sales on other formats were lower than hoped, so Melbourne House cancelled it.

[9] Throne of Fire received positive reviews from video game critics, mostly for the ZX Spectrum version.

[11] ZX Computing Monthly also spoke positively of the game's graphics, though he also stated that it lacked the challenge when compared to Mike Singleton's The Lords of Midnight series.

[13] The Amstrad version of Throne of Fire was given a positive review by the German publication Aktueller Software Markt.

[14] Ben Stone, Paul Sumner, and Ricky Eddy from Crash were more critical of the gameplay, as they considered the game to be too easy to play in single-player, with all three recommending the two-player mode.

[10] Judy Daniel from Sinclair User called the gameplay "dodgy" and thought it was not one of Singleton's best games.

Gameplay of Throne of Fire , split-screened with the first player as Karag and the second as Cordrin. The second player is seen in combat against the King's Guard.