In the fall of 1981, Steve Capps was a core member of the Lisa team working on printer support.
In his spare time, he wrote Alice on the Lisa and started demonstrating the game to members of the team.
Jobs eventually arranged a deal that Capps could move after the Lisa was released, which occurred in January, 1983.
However, while progressing to commercial release, they discovered that the name "Alice" was being used by a database management program, so the name was changed to Through the Looking Glass.
[3] Through the Looking Glass takes place on a conventional chess board, shown in exaggerated 3D perspective.
The player attempts to "capture" the computer's pieces by landing on them, just as in the case of a normal game of chess.
[4] Selecting a different player at the start of the game, the pawn for instance, limits Alice's moves to provide an even greater difficulty.
The disk also contains two other small programs written by Capps, an on-screen "Dali" clock program-cum-screensaver that morphs digits as the time changes, and Amazing, a program that builds complex mazes and lets the user solve them by dragging the mouse.
[5] For the 25th anniversary of the launch of the Mac, in 2009 Capps re-released the game as AliceX for iOS on the iTunes Store.