Tinhead is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the Sega Genesis.
It was designed by Richard Lemarchand, with graphics and animation by Trevor Slater, John Reitze, Mark Wilson, Paul Ayliffe, Theo Pantazi, Allan Holloway and Seth Walker, programming by Jim Gardner, Nick Thompson, Paul Dunning and Chris Newcombe, and production by Stuart Whyte.
[2] An evil intergalactic goblin named Grim Squidge steals all the stars from the sky with a vacuum cleaner-nosed spaceship, seals them in glass spheres and scatters them far and wide across distant planets, threatening the very infrastructure of spacetime.
Ports for both the Amiga and Super Nintendo Entertainment System were in development and scheduled for 1994 but were cancelled.
[3] Former MicroProse UK employee Steve Goss stated in a 2001 forum post at AtariAge that a conversion of the game was also in development and completed for the Atari Jaguar but was never released due to low sales of the system.