Using the visual language of pop culture, video games, sci-fi, classicism and gothic noir, he has created a stage persona with gender-crossing live performances dressed in elaborate costumes of shiny rubber and heavy make up.
In videos and animations often inhabited by his digital alter ego/Avatar and in live performances where the artist dresses as a computer game character, he raises questions about representation of identity, the body and physical space in both virtual and non-virtual realities, closely linked to critical ideas of irrealism and simulacra.
Torsson and Bernstrup's early video game-based projects and game representations of museums have subsequently been followed up by other by artists such as Florian Muser & Imre Osswald, Felix Stephan Huber (Germany), Feng Mengbo (China) and Kolkoz (France).
Bernstrup has continued working with game environments, reconstructing existing urban spaces such as Berlin's Potsdamer Platz and Paris' La Défense.
Focusing on the artificial quality of surfaces, he linked these virtual spaces to his digital alter ego and music both in animated videos and in live performances.