Todd's Adventures in Slime World is a non-linear side-scrolling platform video game first released for the Atari Lynx in 1990, with Sega Genesis and PC Engine Super CD-ROM² versions following in 1992.
[2] Players in Slime World are armed with a water cannon that can be fired at many angles and can kill most enemies in one hit, cling to and climb most walls, and perform high and long jumps.
The variations are: The items in the game are: Peter Engelbrite who worked for Epyx one of the programming divisions at Atari stated in his interview with Retro Gamer Magazine that "I saw that many of the movies for kids around that time had at least some slime in them" and commented that it was the "current craze" in the 1990s.
In his final verdict, he stated that "Todd's Adventures in Slime World will appeal mostly to players who enjoy the idea of exploring every nook and cranny of its vast, gooey terrain.
"[11] Most of the four reviewers of Electronic Gaming Monthly agreed that the Genesis version improved on the presentation of the Lynx original, though Martin Alessi contended the controls are not nearly as good, affecting the playability.
[7] Mega Action gave a negative review writing: "The sound is poor and the graphics are small and untidy" and felt one of the major problems with Slime World is the lack of variety between levels.
[9] In a 2006 retrospective review, Benjamin Galway of Sega-16 stated that the Genesis version's reduction of the multiplayer mode from eight players to two, along with its addition of an ever-present map to eliminate any possibility of getting lost, takes away most of the game's appeal.