[8][9] Coined by series director Shuuhou Imai (今井秋芳), the franchise, its broader sphere of related works, and their unifying style are collectively known as "young adult school fantasy" (學園ジュヴナイル伝奇, gakuen juvunairu denki)[6] – i.e., entries all center on students fighting the supernatural (typically demonic creatures from Japanese folklore and Shinto).
Perhaps the most iconic idiosyncrasy that unites most all titles under the wider Tokyo Majin Gakuen Denki umbrella is the so-called emotion input system (感情入力システム, kanjō nyūryoku shisutemu).
Each vertex of the cross corresponds to an emotion (or, in some cases, one of the five senses), and depending on the player's choice (inaction is also an option), their relationship with the character being spoken to may improve, worsen, or remain unchanged.
[14][15] The games in the main series share gameplay consisting of a mix of the aforementioned visual novel-like story segments, and of tactical RPG battles.
In this manuscript, it is revealed that the game was slated to take place in Japan's Imperial capital in 1943, between the events of Kenpūchō and Gehōchō, and was to start in Manchuria.
"Tokyo Wizard Academy: Sealed Spell Chronicle") is a digital collectible card game spin-off to Kenpūchō for portable consoles.
"Tokyo Wizard Academy: Star Cluster Legend") is a fighting game for Japanese i-mode feature phones, developed and published by Marvelous Entertainment.
[23] Though not under the Tokyo Majin Gakuen Denki moniker, it shares the franchise's setting, and the protagonist of Kenpūchō appears as a hidden character.
Inspired by films such as Indiana Jones and The Mummy,[6] the game mixes visual novel segments with first-person dungeon crawling RPG gameplay.
[26] Tokyo Mono Hara Shi is a spiritual successor to Kowloon High-School Chronicle in that it carries over most of the game's systems, in both visual novel and dungeon crawling modes.
"Demon Capital Crimson Ghost-Fighting Squad"), along with its later expanded edition Daybreak Special Gigs, is the first game adjacent to the franchise to be released outside Japan.
It carries over many elements from Kowloon High-School Chronicle's visual novel segments, but foregoes dungeon crawling for a battle system reminiscent of a board game.
It is a loose adaptation of the first game, Kenpūchō, though due to the absence of creative influence from series director Shuuhou Imai, it significantly differs from the original work.