As the licensing deal between Tony Hawk and Activision was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished, with most content contained in a large day-one patch.
Bails (falling off the skateboard due to poor landing) attain no points for the attempted trick and reset the special bar to empty.
Returning to the series are Tony Hawk, his son Riley, Chris Cole, Andrew Reynolds, David Gonzalez, and Nyjah Huston, while Aaron "Jaws" Homoki, Lizzie Armanto, Leticia Bufoni, and Ishod Wair make their video game debut.
^a Added with a post-release patch ^b Leonardo, Raphael, Micheangelo, and Donatello are presented as a single character, and can be individually selected via changing his outfit.
In 2008, Robomodo was tasked with producing new Tony Hawk's games after original developer Neversoft went to work on the Guitar Hero series.
[17] In November 2014, Hawk confirmed that a Pro Skater console sequel was in the works,[18] the first traditional entry since 2007's Proving Ground.
[19] Updated news came from Hawk's appearance at Sony's CES conference in January 2015, where he said that the new game was "much further along than he anticipated" and would be coming to the PlayStation 4 console at some point during that year.
According to Hawk, Robomodo consulted with some former Neversoft employees to ensure that the gameplay felt like the original Pro Skater titles.
[21] Because the licensing deal between Activision and Tony Hawk was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished with little promotion.
[24][25] After initial footage received negative feedback by fans and commentators alike for its outdated graphics, Robomodo made a departure from the attempted realistic look to a cel-shaded style two months prior to the game's release.
Activision marketed this as a conscious stylistic decision unrelated to the feedback and solely owing to allow a consistent frame rate.
[31] Marty Sliva of IGN awarded it a score of 3.5 out of 10, saying that "Tony Hawk's Pro Skater 5's rare moments of nostalgic joy are drowned out by its abundance of faults".
[9] Lastly, he characterized the challenges in the level as a chore, as they were extremely repetitive, bland, and questioned the decision of making them unskippable even when the objective was completed.
He too was critical of the new stomping mechanic, while finding the online gameplay to be a hindrance, as it not only slowed down the frame rate, but also required constant connection to a server, which failed more often than not and could only be solved by disconnecting the console from the internet.