Too Human

This resulted in Epic Games being awarded $4.45 million and Silicon Knights being forced to destroy all of its products that used Unreal Engine 3, including Too Human.

At the beginning of the game, the player is given the choice between five different classes; berserker, champion, defender, commando, and bio engineer, with each having an advantage over another.

Before the Dawn of the Æsir, the great machines called the "Children of Ymir" stalked Earth, bent on destroying humanity.

As the war escalated, man and machine exchanged nuclear and anti-matter weapons, leaving a once-lush world frozen in a thousand-year winter.

Also unlike the finished product, the plot, while involving the theme of human cybernetic enhancements, was to be set in the distant future of 2450 AD instead of the alternate science fiction take on Norse mythology.

Prototyping for the game took place on the GameCube, but the staff at Silicon Knights soon devoted their efforts towards two other releases, Eternal Darkness: Sanity's Requiem and Metal Gear Solid: The Twin Snakes, with no further news of Too Human, without any indication of future development being announced until five years later in 2005.

[13][14] As well as releasing many other promotional videos[15] Silicon Knights was involved in the making of a fictional documentary titled The Goblin Man of Norway.

The first part - Excavation - relates the discovery of a high technology mechanical man possibly tens of thousands of years old found encased in a glacier.

The second part, titled Examination, contains pictures of the discovery as well as a stone found nearby with a message of doom or curse runically inscribed.

The third part, Exhibition, shows the release of the find to the public and includes reactions from various people as to the impact the technology could have on society.

Among claims, Silicon Knights accused Epic of missing the deadline to provide a fully functional version of their engine.

[20][21] In August, Epic Games counter-sued Silicon Knights for copyright infringement, breach of contract and misappropriation of trade secrets.

[23] As a result, Silicon Knights was forced to recall and destroy all unsold copies of their Unreal Engine games, including Too Human.

[25] Upon the game's release, Too Human received a mediocre to fair reception from critics with an average review score of 68.59% at GameRankings[26] and 65/100 at Metacritic.

Some critics, like GamePro, found it to make the game more "slick",[32] while GameTrailers called it "broken", likening it to button mashing.

[31] In general, most critics dislike the analog stick configuration, arguing that it removes manual camera control.

Official Xbox Magazine called it a "sheer annoyance",[36] with other critics like TeamXbox jokingly wondering the game's total play time if the sequence was skippable.

[38] Official Xbox Magazine UK however, while finding it "frustrating" felt that it prevented players from abusing the respawn system as result.

Baldur "juggling" a foe in the air with a laser cannon