[5] Ports for Nintendo Switch, PlayStation 4, and Xbox One were released September 3, 2019 and were developed by Panic Button.
Torchlight II takes place in a fantasy world where the player character can be any of four classes, each with different skills and abilities.
Torchlight II maintains the same basic gameplay as its predecessor, but features overland areas with multiple hub towns, and a longer campaign.
With the ability to pursue different unique builds and customize the almost unlimited number of spells, gear, and weapons it leads to intricate fights.
The three classes from the original Torchlight do not return as playable characters, and are instead presented in the game world as NPCs.
The player character takes on a quest to stop this villain, who is using Ordrak's power to disturb the balance between the world's six elements.
[14] In late 2010, Runic Games' increased involvement in the Xbox Live Arcade port of the first Torchlight game caused a delay in the development of the sequel, but memory and loading time optimizations developed for the port led to improvements in the PC version of Torchlight II.
[15] Unlike its predecessor, Torchlight II features cinematic sequences, which are produced by Klei Entertainment, the developer of Don't Starve, Eets and Shank.
[20] Perfect World announced that Torchlight II would be coming to Nintendo Switch, PlayStation 4, and Xbox One consoles in 2019, with Panic Button handling the ports.
[22] Following the release of Torchlight II, Travis Baldree and Erich Schaefer left Runic Games to start their own studio.
[23] As a result the company was forced to cancel the game they were working on and lay off several staff,[24] and in the aftermath, they changed their focus to Hob.
It fits all the pieces of varied monster behavior, interesting items, excellent skill design and random surprises together into a near-perfect formula, where the action never stops and rewards are never far away.
Awards, the Academy of Interactive Arts & Sciences nominated Torchlight II for "Role-Playing/Massively Multiplayer Game of the Year".