Total Drivin

The game saw highly mixed reactions from critics due to its broad stylistic approach and unusual steering controls.

[5] The developers created a zoom-capable, 360 degree camera for use as a programming tool, but later decided to leave it in so that players could look over the track landscapes while the game is paused.

[15][17] Kraig Kujawa of Electronic Gaming Monthly summarized that "With so much depth, GTR has something for all, despite its rough edges", and his co-reviewer Dean Hager similarly concluded, "In the end, the good elements outweigh the bad.

"[10] Gary Mollohan of Official U.S. PlayStation Magazine highlighted the game's selection of vehicles and large environments, noting that a single lap can take up to four minutes to complete.

[14] GameSpot reviewer Jeff Gerstmann felt the controls were decent, but admitted that they can take a lot of getting used to due to the game's unique steering system.

Gameplay screenshot