In March 2020, Landfall announced that they would slowly begin to develop TABG again, but clarified that they were still working full time on Totally Accurate Battle Simulator.
In the following months, they released multiple temporary betas showcasing improvements to the map, new weapons, new vehicles, and performance optimizations.
[9] Kotaku felt that Totally Accurate Battlegrounds was both a parody of and homage to the genre, describing the average match as beginning with "madcap rushes of wacky, wavy-arm-flailing players who scramble for weapons or just flat-out slapfight each other to death", and that its "haphazard" combat "manages to make each new encounter feel surprising and high-stakes".
[5] Rock Paper Shotgun noted that despite "wacky physics" being a "tired joke", the game did provide several unique features over other games in the genre, including dual-wielding of guns, a rapidly-constructing wall to serve as the barrier for the safe area rather than an encroaching "storm", as well as not depending on microtransactions to obtain cosmetic player skins.
However, it was noted that matchmaking times for games were slow due to its smaller player population in comparison to Fortnite and PlayerUnknown's Battlegrounds.