Towers in Time

[1] The base set had 150 cards with 56-card starter decks and 8-card booster packs.

[3] The rules were eventually printed in Scrye magazine issue #3.

[3] Gameplay depicted the two players as wizards battling between dimensions.

Players won by destroying his opponent's Five Shields with creatures of specific status.

There were 6 schools of magic broken down into 4 Elements: Fire, Water, Air, and Earth and 2 Colors: White and Black.