Toy Pop

On the 44th floor, the players battle the evil witch Majyo, who can only be defeated by finding all eight gold hearts scattered around the room.

[3] This led him being transferred to a higher-ranking development department within the company and assigned to produce a new arcade game.

[3] Hyodoh's colleague, Yoshiro Kishimoto, suggested making it a fantasy game with characters and visuals that appealed to young girls.

[6] Toy Pop did not garner much attention until 1995, when it was ported to the PlayStation through the compilation Namco Museum Vol.

[7][8] The PlayStation version uses the original source code running through a JAMMA emulator, making it a near-perfect conversion.

Screenshot of the game