The compilation features a 3D open-world virtual museum that the player can interact with, the games being housed in themed rooms with exhibits, such as promotional flyers, cabinet artwork and instruction cards.
Players can also view Namco product catalogs, promotional pamphlets and front cover scans of the company's Japanese press literature.
It would go on to sell 1.65 million units in North America alone and spawn five additional volumes, alongside similar collections for other platforms.
[2][1] Exhibits contain a number of promotional material that can be viewed by the player, including instruction cards, arcade flyers, cabinet artwork and the game's circuit board.
[16] Next Generation praised the collection's 3D museum and interchangeable features, although noted of the game's long loading time for viewing the promotional items.
"[12] In a more negative light, Maximum found most of the included games to be "well past their expiration date", particularly comparing Pole Position unfavorably to Namco's own Ridge Racer Revolution.
[14] They did state, however, that the aforementioned Pole Position, Galaga and Pac-Man were "indisputably classic" titles and noted their historical importance.
[14] Tommy Glide of GamePro labeled Toy Pop as the weakest title, calling it a "throwaway" game, while also saying the museum material was not as well-done as those found in Williams Arcade's Greatest Hits.