The joystick is used for movement (running, jumping, ducking, crawling), using the primary weapon (a dagger at first), operating switches/levers and carrying boxes.
Additionally Flynn can pick up fruit from defeated enemies and pots which fill a "Vitamins" gauge which, when full, is reset to zero and rewards one life point.
They are found in treasure chests, dropped by enemies, lying in the open or in secret coin-collection bonus stages (which are started by hitting a hidden block with the head).
At the end of the stage the player receives gold depending on how many gems were picked up and also at least one additional extra life.
Roman Werner was born in 1967 from a father who was a cameraman and a mother who was a director assistant, both working for the Swiss national television.
The general manager decided to take a dice out of his drawer and asked Werner to choose between even and odd.
Werner did not mind, even if it meant missing out on a significant part of the payment he was to receive from Starbyte Software.
On that day, Roman Werner received a letter from Starbyte Software giving him a final deadline of January 2, 1992 to finish his game, or they would sue for damages to the tune of 200,000 Deutsche Mark.
Werner felt devastated at the time, but after several phone calls he managed to convince them that finishing the game was the best outcome for everyone.
After hiring a lawyer, the creator of Traps 'n' Treasures managed to recover some money, about 4,000 Swiss francs for almost four years of work.
[15] Amiga Format gave a review of 82%, and Rob Mead, the author, recognized nonetheless the difficulty and the frustrating side of the game but for him it is part of the challenge.
Steve McGill, who wrote the review also found the game to be on the harder side of things concerning the enemies the players meet, but on the puzzle solving aspect he thought the difficulty is perfect.
Carsten Borgmeier, who wrote the review, described it as an attractive platform game with all the refinements of the genre, but also mentioned that it is an arcade-adventure for advanced players.
[26] Traps 'n' Treasures was presented in the gamezFestival in Zurich as part of a retrospective of the early days of game development in Switzerland.