[3] The development team used existing torture devices and historical items as the basis for the traps found in the game, collecting books and photographs for reference.
[5] Hitoshi Hasegawa (the game's Director of Development and Promotion) stated that the "killer clock" Dark Illusion was inspired by a specific anime but did not mention its title.
Some characters remember where traps have been placed if they had previously fallen victim to them and avoid passing through the same location or make "comical moves" to evade them.
[11] Reviewers generally agreed that the overall content of the game is acceptable, however several issues with technical stability and a poor translation from its original Japanese language reduces its quality.
"[15] Louis Bedigian of GameZone also noted the slowdown, suggesting that with the already slow pace of gameplay it "could be summed up as being a wait and see RTS".
[17] Kristan Reed of Eurogamer said the game suffers from a "rubbish camera system and an all-round feel of technical impoverishment".
Inflicting unspeakable pain on mindless video game drones puts you in the shoes of wily Kevin McCallister, but as you'll soon learn, anything that reminds you of Macaulay Culkin is not good.
"[12] Despite the technical issues, Trapt was praised for its uniqueness on the PlayStation 2 platform, as well as the game's premise of killing Allura's pursuers, though most reviewers found faults which detracted from their lasting impressions.
"[18] GameSpy's Benjamin Turner found the game to be "a decent execution of a fairly original concept, at least when it's not bombarding the player with questionable movie scenes.
"[16] 1UP.com writer Richard Li said the game encourages players to find inventive ways to kill enemies, but added "It's fun at first, but its flaws prevent it from being a spectacular and memorable experience.