Tron 2.0

Tron 2.0 is a first-person shooter video game developed by Monolith Productions and published by Buena Vista Interactive.

Jet can also acquire computerized versions of real-life weapons, such as a shotgun, submachine gun, sniper rifle, and hand grenades.

Levels contain such features as energy bridges and gates, floating boxes and tiles, teleport spots, and deep chasms.

For example, players battle viruses while fleeing a system format, and wield a sniper rifle known as the LOL, additionally amplifying its damage with a skill called Megahurtz.

Thorne, an executive from FCon who attempted to digitize himself into the computer as well, but became corrupted during the process and turned into a virus spreading throughout the system.

During the process, Thorne attacks them and appears to kill Ma3a, while Jet receives a communication from Guest, the User who had assigned Mercury to help him.

Accessing a video uplink, Jet sees his father trapped inside a storage closet, who holds up a sign telling him to not compile the Legacy program.

However, the compile finishes before Jet can abort it, and Legacy activates, revealing that its sole function is to kill all rogue Users in the digital world.

Having recovered the correction algorithms necessary to digitize a human, Alan is sent to Thorne's corrupted server and assists Kernel and his ICPs (Intrusion Countermeasure Programs).

After Alan and Jet crash the server, the CEO of FCon (which the game implies could be Ed Dillinger, the ENCOM senior executive from the original film) orders Baza, Popoff, and Crowne into the system themselves.

Severing the CEO's control, Alan and Jet extract and save the Tron Legacy code as the ENCOM servers crash.

The game ends with Alan planning to reassemble the digitized FCon team and bring them back to the real world.

[37][38][39] The Cincinnati Enquirer gave the PC version four-and-a-half stars out of five and said: "Whether or not you're a fan of the movie, TRON 2.0 oozes with style and substance.

Developer Monolith Productions deserves credit for creating one of the finest and most unique PC games of the year to date".

[31] Despite the good reviews, the PC version underperformed in sales and BVG eventually dropped support for the game two years after it was released.

The editors called Tron 2.0 "easily one of the year's best looking games, and a textbook example of how graphics rely just as much on art design as they do technology".

All the nausea-inducing camera angles and impossible turns of Tron’s deadly game of competitive Snake were preserved, and you could bring the action online where it ran like a fanboy fever dream.

Added is up to sixteen player multiplayer disc arena, light cycles, or overRide modes for system link or Xbox Live.

There is also a version of Tron 2.0: Killer App for the Game Boy Advance that has a different story and gameplay elements from its Xbox counterpart.

In addition to being primarily a first-person shooter, Tron 2.0 features the franchise's light Cycle segments.