It was released on 9 November 2010 in Europe for Microsoft Windows, Mac OS X, Xbox 360 and PlayStation 3, and on 25 January 2011 in North America for the same platforms.
As is common in role-playing games, the player's character will level up by gaining experience points through completion of quests and defeating enemies.
While players will travel across much of the landscape on foot, they are soon given the option to ride on horseback and even later, a chance to man the helm of a boat to sail across the seas between islands.
Rather than having players choose a character's class and style of play, as they level up points are given to be spent on improving their four main stats; endurance (health and damage), strength (combat), accuracy (ranged), and willpower (magic) while also unlocking and improving various other skills and abilities such as forging items, special combat moves, sneaking, spells and others.
Materials can be gathered throughout the game world, either found in the wild, purchased from vendors, looted from fallen enemies or recovered from unneeded equipment.
These mixtures can either be used to recover a player's health or magical reserve, to temporarily buff their skills or attributes, or to use against foes as poisons.
Gandohar utilises the Hero's lifeforce to sustain Kyra, who is revealed to be the host of Aziraal, God of Fire and Destruction.
Rogdor kills Sordahon, and the group escape via a portal to Alsorna, a small island off the coast of Elkronas, the main continent of Antaloor.
After gaining the ability to see the visions embedded within the ruined city, the Hero learns that Gandohar himself caused the Swallows' formation through a magical experiment gone wrong, and his true intentions.
Gandohar intended on using the Hero's lifeforce to help contain Aziraal so as to preserve Antaloor from the scourge which would ensue if he were to break free.
At this point, the group is greeted with an intruder who proves to be none other than Cassara herself, who reveals her true identity as a servant of Aziraal, before transforming into a dragon and killing Gandohaar.
After speaking with Game, Eurogamer got in contact with Seaman, who denied rumours of Two Worlds II's release date being pushed back to 15 March, but stated "But we will be doing something different - stay tuned.
[9][10][11] The first of the two newly announced DLC titled Call of the Tenebrae was released on 15 June 2017 and it "focuses on the Hero's return to Antaloor, where he witnesses the shocking murder of DarPha.
[17] The spell casting aspect of this was particularly highlighted with GameTrailers calling it "more involved" than the other skills, stating that "there's a great deal to the magic system in Two Worlds II, so if you choose to specialize in spellcraft, expect to be rewarded".
[19] Arthur Gies from IGN criticized the "difficult to navigate" menus and "oddly organized" quest logs as issues that feel "peppered throughout the rest of the game".
[22] Despite giving the game a positive review, Sterling published an article in regards to allegations that publisher Topware Interactive had put pressure on certain media outlets, many European, particularly against scores below 7/10, including threats of being blacklisted for future releases and possible legal action against reviews claimed to be of "unfinished" versions of the game, along with manipulating user scores on multiple sites.
That article also mentioned that Destructoid itself had sold advertising space to Topware but only received half the payment, allegedly based on their review.