[2] In 1993, Creative Multimedia Corporation decided to launch a series of police adventure video games onto the market.
The player must solve a murder, and present their findings to a media press conference at the end of the game's time limit.
[13] Allgame reviewer Anthony Baize recommended that players take copious notes and only expect to succeed on their fifth or sixth try because of the relentless press conference and warrant application sections.
[17] CD-ROM World (quoted in CDaccess.com) wrote that the games succeeded in illustrating the tools and complexities of murder investigation.
[18] Four Fat Chicks hoped their review steered away naive gamers from this game, which they considered dull and sub-par.
[3] PC Gamer compared the gameplay to that of Sherlock Holmes: Consulting Detective, though criticized its small video window and grainy footage.
[20] Wired] wrote that the series "proves the rich potential of the mystery genre in the interactive medium", and that "sophisticated multimedia entertainment can be put together on a reasonable budget".
[21] Reconceptualizing the Literacies in Adolescents' Lives noted that the series inspired players to create murder mysteries of their own.
[23] The magazine described the acting as "surprisingly good", and hoped that "future titles will involve more interactivity ... a promising start" for CMC.