In response to Voyager's cancellation, team members Ken Levine, Jonathan Chey and Rob Fermier left Looking Glass to found Irrational Games.
As Janeway and the surviving team tracked the Kazon, they encountered such things as other alien races and "an abandoned planet occupied only by a single computer system".
This was an attempt to avoid hammerspace and the protagonists "stealing everything they find", two issues that Dickens said were common in the adventure game genre.
[1] Voyager began development in 1995,[2] and it was announced in August of that year as the first game in a multi-title deal between Viacom New Media and Looking Glass Technologies.
The team at Looking Glass visited and researched the set of Star Trek: Voyager in order to reproduce it accurately, and they created 3D laser scans of the cast's heads.
[2][9] According to Looking Glass's Paul Neurath, the cancellation was due to Viacom's wider decision to abandon the video game industry.
[10] These events started a financial downward spiral at Looking Glass, which, compounded by a string of troubled and commercially unsuccessful projects such as Terra Nova and British Open Championship Golf, culminated in the company's closure in May 2000.