Narratively, the show follows a young group of people that are involved in the hacker culture, attempting to use their skills to create societal change.
[5] By October 2015, the project had shifted to become an interactive media work, co-produced by MGM and Interlude (the former name of Eko), with plans to release by early 2016.
Barlow said of the opportunity with Interlude to work alongside people that wanted to make "personalized, reactive stories with a heightened emotional impact".
[9] By February, Eko confirmed that the series would be six episodes long, and would be broadcast with interactivity on its own website, mobile app, Nerdist.com,[10] Steam[11] and on Vudu.
[12] According to Barlow, their original idea for the narrative was to be similar to the film, in which hackers would stumble upon something that appeared to be a game, but proved to have a more "nefarious purpose".
[14] With further development of the story, Barlow created a narrative around the character of Kelly, played by Jess Nurse, who is meant to represent "the breadth of modern hacker culture and its humanity".