Players use land and air forces, as well as electronic warfare, to try to reach the victory conditions described in the scenario.
Because of the harsh weather conditions in Antarctica, developing and holding bases becomes paramount to victory.
[2] There are also optional rules for magnetic disruption, naval blockade, sensor-activated mines, aerial sensor emplacement, and political influence.
"[2] In the first issue of Ares Magazine, Eric Goldberg was not enthused about War in the Ice, rating it only a 4 out of 9 because "there is not enough play value in the game to make this potentially fascinating situation come alive.
Even the background is poorly constructed: a lost civilization is found beneath the Antarctic surface, beginning another war for its technology.