The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy.
The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world.
Initially, the start of the series focused on the human nations that make up the Eastern Kingdoms, and the Orcish Horde, which arrived in Azeroth via a dark portal, beginning the great wars.
[10] A collectible card game was published, which offered those who bought booster packs a chance to gain access codes to limited in-game content in World of Warcraft.
Warcraft II was also the first in the series to be re-released as a "Battle Chest", a bundled copy of the game containing both the original and expansion.
The "Battle.net" edition of Warcraft II was also the first to introduce the use of CD keys to the series, requiring each user online to have their own copy of the game in order to be able to connect.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released World of Warcraft, a massively multiplayer online role-playing game (MMORPG).
Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches.
During the production of StarCraft II: Wings of Liberty, Blizzard co-founder Frank Pearce stated that "If there's a team that's passionate about doing another Warcraft [real-time strategy], then that's definitely something we would consider.
In 2013, Blizzard announced a new free-to-play online digital collectible card game, originally titled Hearthstone: Heroes of Warcraft, with the beta being available in summer of 2013.
[21] On November 3, 2023, Blizzard released the free-to-play mobile tower defense and action strategy game Warcraft Rumble.
[23] Blizzard also announced World of Warcraft: Cataclysm Classic and confirming their commitment to a more accelerated timeline for future content drops.
[28] In a May 9, 2006 press release, Blizzard Entertainment and Legendary Pictures announced that they would develop a live-action film set in the Warcraft universe.
[33] On July 20, 2013, Legendary Pictures and Warner Bros. Entertainment unveiled a sizzle reel during their San Diego Comic-Con 2013 panel, with Duncan Jones hopping on stage briefly to discuss the project.
[40] Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.
Other planets in the Warcraft universe include: Draenor (and its sundered remnants, known as Outland), Argus, K'aresh, Mardum (also known as the Shattered Abyss), Xoroth, Rancora, and Nathreza.
There are also several metaphysical areas mentioned, including the Emerald Dream, the Elemental Planes, the Twisting Nether, the Great Dark Beyond, and the Shadowlands.
In the center of the Great Sea is an enormous, everlasting vortex called the "Maelstrom" beneath which lies the aquatic city of Nazjatar, home of the amphibious Naga.
Northeast of Lordaeron is the elven nation of Quel'Thalas and its capital city, Silvermoon, both of which were conquered by the Scourge in Warcraft III: Reign of Chaos.
The corrupted Black Dragon Aspect, Deathwing the Destroyer (formerly Neltharion, the Earth-Warder) has broken free from imprisonment in Deepholm, part of the Elemental Plane, and caused major changes and destruction in the land.
The story arc that introduces Pandaria—where players discover the continent and level up, helping to solve problems and figure out what happened for the past 10,000 years and why—was included entirely within the initial expansion release.
During this expansion, the Horde and Alliance seek the aid of the kingdoms of Zandalar and Kul Tiras, respectively, for the reignited war between the factions.
Events influenced by N'Zoth and his followers lead to the discovery of the continents of Nazjatar, the underwater kingdom of Azshara, and Mechagon, an island inhabited by the Mechagnomes.
The final patch of Battle for Azeroth takes players back to the Vale of Eternal Blossoms and Uldum to cure them of the corruption of N'Zoth, and ultimately face the Old God himself in his empire of Ny'alotha.
The various Dragon groups and subspecies are referred to as "Dragonflights", and are all descendants of the original proto-dragons who chose to become empowered by the magic of a race of god-like beings called the Titans.
Draenor was torn apart when the Orcish leader, Ner'Zhul (later the first Lich King) opened dozens of portals to other worlds in an attempt to escape the invading Alliance Armies from Azeroth.
The sheer number and combined power of the portals ripped Draenor into fragments and cast the remainder into the mysterious parallel dimension called the Twisting Nether, Home of the Demons.
In the first two Warcraft games, the Horde is made of the orcs under the command of the Burning Legion and are enemies of the human led Alliance.
[50][51] The third Warcraft game, Reign of Chaos, details the orcs shaking off both the chains of the Alliance, and the corruption of the Burning Legion.
The Horde expanded their ranks by forging alliances with the Blood Elves, the Dracthyr Dark Talons group, the Forsaken,[52] the Goblins, the Huojin Pandaren,[49] the Tauren (which resemble Minotaurs), and the Trolls.