Warlords Battlecry II

The player creates and assumes the role of a "Hero", and must take control of one of the twelve races and capture all 67 regions of the land in a non-linear manner.

[4] Primarily a real-time strategy game, the main objective of Warlords Battlecry II is to build up a base and army in order to fight enemies.

A game will usually end when all but one of the players has been defeated, although there are some minor differences depending on which victory condition is selected.

Depending on the outcome of a battle, the Hero will receive experience points and level up, as is common in many role-playing games.

The campaign is non-linear, with a goal of conquering the entire continent of Etheria (the land in which the game is set).

[1] On October 4, 2001, SSG announced that a sequel to Warlords Battlecry was in development and was at the stages of beta-testing.

[12] Ubisoft announced on February 21 that the game had gone gold and was on target for its release date of March 12.

[24] GameSpot named Battlecry II a runner-up for its March 2002 "PC Game of the Month" award.

It'll send minor units to hack at your buildings, and it is very good at hiding its numbers using the Fog of War.

At the start of a campaign, the computer is pretty much a pushover, but as the game progresses, you'll often find your hands full.

The editors called Battlecry II "a perfect example of an honest-to-god RPS (role-playing strategy)", but explained that its relative lack of innovation "kept it from grabbing the gold.

In-game screenshot, showing the daemon race attacking the humans.
The campaign map of Etheria. Warlords Battlecry II was praised for replacing the story-driven campaign of its predecessor with a non-linear campaign.