WarpWar

WarpWar is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat.

Players write orders for each ship involved, allocating power to various systems, as well as basic combat tactics such as Attack, Dodge or Retreat.

[1] In 1977, Metagaming Concepts pioneered a new type of small, fast and cheap solitaire or two-player wargame packaged in a ziplock bag, and produced nearly two dozen games in the series over the next five years.

The fourth was WarpWar, designed by company president Howard M. Thompson, and published in a ziplock bag with thin cardstock counters in 1977.

Players are allowed to come up with their own ideas of sound ship design and enjoy the satisfaction of outwitting their opponents on the combat matrix.

"[5] In a retrospective review in Issue 35 of Warning Order, Matt Irsik commented "This was an unusual sci- fi game in that no dice are used for combat.