Watergate (board game)

Players take on the roles of either Richard Nixon or the editors of various newspapers during the Watergate scandal, and play cards that could gain momentum, initiative, evidence or informant tokens.

The game ends when Nixon gains all five momentum tokens or if the editor connects two informants to the centre.

Ars Technica listed it as one of the best two-player games, and commended thematic value, with the "explanatory text" from the cards and rulebooks.

[1] Alexandra Sonechkina from the Tabletop Magazine said that the tug-of-war mechanism for the tokens were engaging and "incredibly tight", and also observed that the theme added "visual flavour to its components and artwork, as well as knowledge of its historical background", but that the game could also be viewed from a "completely abstract lens".

[4] A Just Push Start review also described the "heavily themed abstract style experience" and the mechanics, including the tug-of-war and timing of using cards.