Waxworks (1992 video game)

Waxworks is a 1992 horror-themed first-person dungeon crawl video game developed by Horror Soft and published by Accolade for Amiga, Macintosh, and DOS.

The player levels up in each time period by defeating enemies, solving puzzles and exploring areas, which increases maximum health and psychic power, the latter of which can be used to contact Uncle Boris.

In each time period, the player moves through a series of tight corridors using a bitmap sprite-based point-and-click interface picking up items, solving puzzles, avoiding traps and engaging in combat with various opponents.

The main objective is to collect a special item from each of the evil twin ancestors before venturing into the Ixona period to undo the family curse.

In retaliation, Ixona placed a curse on the ancestor: whenever twins were born into his family line, one would grow up to be good while the other would become evil and serve Beelzebub.

Boris informs his nephew that, to save Alex, he must rid the family of Ixona's curse by using the waxworks to travel through four locations in different time periods: an Ancient Egyptian pyramid, Victorian-era London, a zombie-infested cemetery, and an abandoned mine.

The protagonist returns to the present and revives Alex, who tells him about a dream in which Ixona placed a curse upon her attacker before she died, transforming him into a demon.

[5] In a 1992 interview with Zero magazine, designer Michael Woodroffe: "With the system we use, which we also invented and developed, we're able to complete a massive game such as Waxworks in about seven, eight or, at the most, nine months ... we can do everything with a small amount of people.

In response to being asked if any of the gore had to be censored in the game due to objection from the publisher, Woodroffe responded "Not really, no ... [the artists are] given a total brief - which they hardly ever stick to ... but they're kept within fairly strict guidelines.

Producers Todd Thorson and Mark Wallace worked with the help of David Friedland and Tricia Woodroffe, who managed the technical resources.

"[5] The backstory represented in the manual and The Curse of the Twins booklet included with the game also has nothing related to this pre-release introduction, possibly indicating it was scrapped and the story was reworked before release.

The magazine concluded that despite flaws, the game was "better than most" CRPGs, and that "for those who revel in the macabre" ... Waxworks continues to satisfy the bent toward the supernatural".

Alongside solving puzzles, the player must fight enemies
Waxworks ' graphic gore was noted as a defining trait of the game by critics. [ 2 ] [ 3 ] [ 4 ]