Necromancy

Necromancy (/ˈnɛkrəmænsi/)[1][2] is the practice of magic involving communication with the dead by summoning their spirits as apparitions or visions for the purpose of divination; imparting the means to foretell future events and discover hidden knowledge.

[8] Early necromancy was related to – and most likely evolved from –forms of shamanism or prehistoric ritual magic that calls upon spirits such as the ghosts of deceased forebears.

Traditional Chinese folk religion involves necromancy in seeking blessing from dead ancestors through ritual displays of filial piety.

The necromancer might also surround himself with morbid aspects of death, which often included wearing the deceased's clothing and consuming foods that symbolized lifelessness and decay such as unleavened black bread and unfermented grape juice.

This timeframe was usually limited to the twelve months following the death of the physical body; once this period elapsed, necromancers would evoke the deceased's ghostly spirit instead.

[15] While some cultures considered the knowledge of the dead to be unlimited, ancient Greeks and Romans believed that individual shades knew only certain things.

10There shall not be found among you any one who maketh his son or his daughter to pass through the fire, or who useth divination, or an observer of times, or an enchanter, or a witch, 11or a charmer, or a consulter with familiar spirits, or a wizard, or a necromancer.

One noted commonality among practitioners of necromancy was usually the utilization of certain toxic and hallucinogenic plants from the nightshade family such as black henbane, jimson weed, belladonna or mandrake, usually in magic salves or potions.

John of Salisbury is one of the first examples related by Richard Kieckhefer, but as a Parisian ecclesiastical court record of 1323 shows, a "group who were plotting to invoke the demon Berich from inside a circle made from strips of cat skin" were obviously participating in what the Church would define as "necromancy".

An understanding of the names of God derived from apocryphal texts and the Hebrew Torah required that the author of such rites have at least a casual familiarity with these sources.

For instance, the ceremony for conjuring a horse closely relates to the Arabic One Thousand and One Nights and French romances; Chaucer's The Squire's Tale also bears marked similarities.

In the notebooks of Leonardo da Vinci, it is stated that "Of all human opinions that is to be reputed the most foolish which deals with the belief in Necromancy, the sister of Alchemy, which gives birth to simple and natural things.

"[32] In the present day, necromancy is more generally used as a term to describe manipulation of death and the dead, or the pretense thereof, often facilitated through the use of ritual magic or some other kind of occult ceremony.

Contemporary séances, channeling and Spiritualism verge on necromancy when supposedly invoked spirits are asked to reveal future events or secret information.

There is no doubt, however, that necromancy is the touch-stone of occultism, for if, after careful preparation the adept can carry through to a successful issue, the raising of the soul from the other world, he has proved the value of his art.

In fictional settings such as Dungeons & Dragons, or fantasy video games, necromancy is associated with the reanimation of corpses often meant to be used as weapons.

Illustration portraying a scene from the Bible wherein the Witch of Endor uses a necromantic ritual to conjure the spirit of Samuel at the behest of Saul ; from the frontispiece of Sadducismus Triumphatus (1681) by Joseph Glanvill .
Engraving of occultists John Dee and Edward Kelley "in the act of invoking the spirit of a deceased person"; from Astrology (1806) by Ebenezer Sibly .