Way to Go (French: Jusqu'ici) is a 2015 Canada/France interactive film and virtual reality web-based experience created by the Montreal digital studio AATOAA (Vincent Morisset [fr], Philippe Lambert, Édouard Lanctôt-Benoit and Caroline Robert) and produced by National Film Board of Canada (Hugues Sweeney) and France Télévisions.
[1] In February 2016, Animation World Network's Jennifer Wolfe described the user experience as follows: Users pilot a block-headed, hand-drawn avatar through the experience, they can pause to examine the world around them, sometimes triggering a strange tunnel vision effect that shifts the perspective to a first-person POV.
During the seemingly endless journey, the world oscillates between black-and-white live action and a colored, lo-res digital mode.
Eighty-three custom shaders change lights, grain and visual effects in real time while thousands of sounds are live mixed and synced to user interaction.
The music score itself, composed by Philippe Lambert, is generative, responding to the viewer’s pace as they amble (or fly) through the forest.