The player assumes the role of Aaron, a black teenager dealing with the struggles of poverty and living in an area populated by gangs.
In this time, they found that a lot of people's issues stemmed from a history of redlining and race-based income inequality (which leads to exacerbations of other problems).
[2] During production, Culture Shock founder Michael Block and his team gathered at transit locations in the Englewood neighborhood of Chicago to interview its citizens regarding the problems they faced.
They were told stories about the problems faced by these citizens, which included unemployment rates, as well as their portrayal in local media, all of which became the focal point of the video game.
[6] Kotaku stated the game failed to address the broad issue of violence, citing a speech from local activist Ja'mal Green.