Weird Wars

[1] A third release, also for Savage Worlds, Necropolis was set in the future on a war-torn planet.

The setting presents a supernatural element, and characters face (and drive) haunted vehicles, fight mutant Nazi soldiers and investigate the supernatural.

Hitler and his Nazis have their own magic-users: Blood Mages, who can be amongst the toughest foes the players later face.

Because the only difference between a Blood Mage and an Adept is Alignment, it is possible to play an Allied Blood Mage, though not recommended, as both the OSI and the Sons of Solomon (a secret organization devoted to hiding the supernatural) will come after them if they are discovered.

Magic is low-powered in this setting; Mages only receive spells up to the 5th level, and the only offensive powers in their arsenal are Magic Missile and Cloudkill, which blend in better with the chaos of the battlefield, mimicking bullets and clouds of poison gas respectively.