He finds himself on the run from high-powered criminals, deadly hitmen and the Feds, all looking for a mysterious package that he has allegedly smuggled through customs yet knows nothing about.
In the midst of chaos at the convention, Matt gets entangled in a whirlwind of events that leads to him being mistakenly believed to possess the stolen technology.
Matt has to become a real-life version of the video-game characters he designs to evade an awkward situation he's put himself in after a wild night.
In this immersive and action-packed virtual reality, he must navigate through various challenges and obstacles while trying to prove his innocence and unravel the conspiracy behind the stolen technology.
The film blends elements of video game imagery, as Matt's perspective is sometimes presented with game-like visual effects, including health bars and attack names.
The stolen technology, it turns out, is a powerful prototype of a mind-controlling device that can manipulate reality within the virtual world, and its potential for harm is immense.
Matt's journey takes him through a series of action-packed sequences where he harnesses his video game design skills to manipulate the virtual world, fighting off enemies and solving puzzles.
Meanwhile, in the real world, Matt's friends and associates, including his gaming industry peers, are worried about his disappearance and launch their own investigation.
Matt and Anna manage to infiltrate the villain's lair, a high-tech facility hidden within Acapulco, and confront the criminals responsible for the chaos.
Matt uses his newfound virtual abilities to create imaginative traps and strategies, while Anna showcases her spy skills and combat prowess.
With the help of Anna and his ingenuity, Matt manages to defeat his friend and disable the mind-controlling device, preventing it from falling into the wrong hands.