Mills believed that Tiny Wings created a want for similar "one-touch mechanic" games, which only require the player to occasionally interact with gameplay.
[2] Developmental work for Whale Trail began with a prototyping phase, where the goal was "to explore as many different directions as possible and to see what ultimately turned us on.
It joins Tiny Wings, Angry Birds and Cut the Rope as a handful of quality titles you must absolutely have on either your iPhone or iPad.
"[7] TouchArcade wrote, "Whale Trail contains all the components of a hit iOS game – colorful visuals, catchy music, a cute main character, and gameplay that's easy for anybody to pick up but hard to master.
"[9] AppGamer said, "While the perfectly balanced scoring system encourages replays, it's really the presentation, effort and generally cute 60's vibe that makes Whale Trail stand out, alongside that instantly memorable soundtrack from Gruff Rhys.
"[13] 4Players.de wrote, "Within the overcrowded genre of 'endless runners' Whale Trail stands out thanks to its psychedelic artdesign, while the mechanics are similar to the likes of Tiny Wings or Jetpack Joyride.
"[15] Gamezebo said, "Simple to play, utterly charming, and completely addictive, Whale Trail has all the makings of a great mobile game.
"[18] Edge Magazine wrote, "It's a breezily entertaining flight through seven coloured environments, though it never quite generates the same feeling of mastery as its inspiration: reaching the Violet Zone for the second time isn't as significant an achievement as diving down to the undulating surface of Island 9.