White Knight Chronicles

White Knight Chronicles[2] is a role-playing video game developed by Level-5 and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3.

[3] A related game for the PlayStation Portable, titled White Knight Chronicles: Origins was released in Japan, Europe and, Australia in 2011.

The main character can transform into the White Knight using action chips which are acquired by defeating enemies.

Magic is an essential part of the White Knight Chronicles battle system, but it comes with one pitfall—Magic skills do not improve a character's physical strength.

The editing mode functions as a system that can be placed from a list of objects ranging from houses and other garden accessories to anything customizable for the town.

White Knight Chronicles begins in the kingdom of Balandor, where Princess Cisna is having a coming-of-age banquet.

[6] Leonard grabs the distraught Cisna's hand and leads her to safety in the castle's lower levels.

Sarvain, the royal advisor, tasks Leonard to rescue the Princess with the White Knight;[5] Yulie, the Avatar, and a "humble traveler" named Eldore join him.

[8] Level-5 conceived White Knight Chronicles to have 50 or 60 hours of gameplay, a length Akihiro Hino considers to be a full length role-playing game, going against the pressure to make White Knight Chronicles a launch title and cut the story short.

The North American release of the game removed the original Japanese voices for "Travelers" and "Shards of Time", replacing them with English-dubbing.

Takashi Ikeda oversaw the story for this prequel with Yūko Satō illustrating the actual manga in collaboration with Media Factory's Comic Alive editorial department.

[10] Famitsu gave the game a 29/40, with the reviewers highlighting the online mode as being the source of their main gripes.