Wild Arms 5

Dean's party members and enemies can act instantly when they move onto the next hexagonal platform.

By the time the player is able to control three characters at once early in the game, the tools known as mediums are introduced.

Each medium specializes in affecting specific parameters and granting the character unique Original and Force abilities.

The player traverses the world by walking, or employing various vehicles, including a train and monowheel.

Some examples include activating distant switches, breaking down obstacles, and lighting torches.

Humans are currently being ruled over by the Veruni, an alien race that landed on Filgaia 100 years ago.

While in the mountains, Dean and his childhood friend Rebecca spot a Golem's arm fall from the sky and land in a cave just in front of them.

After receiving the pair of ARMs (special guns) she was holding, Dean, along with Avril and Rebecca, decides to embark on an adventure to find out what the words "Johnny Appleseed" really mean.

All playable characters are equipped with ARM weapons: The game makes use of CGI to create a 3D effect, including a slow camera pan drift.

The art style for the characters is a typical anime look, as opposed to a realistic or super deformed one.

Unlike past Wild Arms, Nana Mizuki sung the opening "Justice to Believe" and ending "Crystal Letter" theme rather than Kaori Asoh.

[2] In the United States, the first print run of Wild Arms 5 came in a commemorative "Series 10th Anniversary" box and included an art book featuring character art from all five Wild Arms games.