Wild Arms XF

Wild Arms XF is a 2D turn-based tactical role-playing game, creating a gameplay experience somewhere between Dungeons & Dragons and chess.

Players are given control of a small squad of characters (six or less) and placed on a grid-based map resembling a geographical location (a swamp, a town, a river), upon which they fight battles to progress through the game.

The game emphasizes positioning and maneuvering by the inclusion of "Formation Arts," which increase attack damage when an enemy is surrounded by your characters in a line, a triangle or a circle.

Skills consist of a set of "Original Commands", active abilities which require MP to use, followed by a series of passive bonuses which help add character to the class.

Furthermore, some battles have turn limits, which yield Game-Overs if the player fails accomplish all objectives within that time; and a few are stealth-based sneaking missions involving pure maneuvering.

Outside of battle, the player can travel around the "world map" of the nation of Elesius, visiting towns and conversing with townsfolk, employing or dismissing Drifters, and purchasing consumable items and weaponry.

Existing equipment can be strengthened at "Synthesis" shops, a system which almost entirely replaces the RPG-standard method of the next town conveniently carrying the next-strongest phase of gear.

Finally, a New Game Plus feature exists, allowing the player to keep all (non-plot-critical) money, items and equipment; character levels are not retained, but battles yield double their normal number of Experience points.

While the council's rule is generally self-centered, their most constant presence in Elesius takes the form of the "Martial Guard", a mercenary "peacekeeping" force who steal and oppress with impunity.