Wild West (role-playing game)

[1] To create a character, the player chooses an occupation such as cattle baron, gambler, dentist, shepherd or lawman, and then adds applicable skills from a list of forty-five[2] that includes Marksmanship, Locksmithing, Weather Forecasting and Mule Skinning.

[2] Other rules cover employment, gambling, dynamite, horses, cattle drives, mule trains, stage lines, railroads, the military, and the Indians.

[1] Wild West was designed by Anthony P. LeBoutillier and Gerald D. Seypura, and was published in 1981 by FGU as a boxed set with cover art by Bob Charrette,[3] and included a 40-page rulebook, a large map, and four reference sheets.

Swan's biggest issue was the lack of background material about the Old West although he also pointed out that "The awkward organization ... and hand-drawn maps don't do much to enhance the game's appeal."

Swan concluded by giving this game a poor rating of 2 out of 4, saying, "Western aficionados might be able to dig out a few interesting character generation ideas, but casual players will find Wild Wrest to be more frustrating than fun.

Cover art by Bob Charrette