Characters also do not immediately attack but must wait their turn based on an Initiative system.
The game has a cartoon-like art style, with various color palettes for each class of companion.
[6][7] PC Gamer said it has a "perfect balance of accessibility and strategic depth" and praised the art style, which it said gives it "buckets of personality".
[1] Though Rock Paper Shotgun said luck sometimes seems to play too much of a role, they called it "a genuinely fun game, with charming details and rewarding tactical combat".
[8] Siliconera said it "suffers from some balance issues", but they said it is "a game as beautiful, cruel, and cold as its sunless environment".