Wing Commander Arena

Wing Commander Arena is a space combat video game developed by independent software developer Gaia Industries for the Xbox 360's Xbox Live Arcade service.

Multiplayer modes include eight-on-eight teamplay or 16 player free-for-all,[5] capship battles allowing two teams to launch an organized assault on each other's ship while defending their own,[6] "Satellite", which is a variation of capture the flag,[6] and one-on-one duels.

[6] There is also a "Bearpit" where one-on-one duels can be watched from the sidelines by other players who can take potshots at the duelers.

[5] Rather than using a first-person perspective cockpit used throughout the series, Arena is played from a top-down perspective on a 2D plane with the third axis reserved for special maneuvers, using a control scheme that resembles a first-person shooter.

[8] Early in development, Electronic Arts sought input from members of the original Wing Commander development team, such as Chris Roberts, and from the Wing Commander online community.