Wire-frame model

Traditional two-dimensional views and drawings/renderings can be created by the appropriate rotation of the object, and the selection of hidden-line removal via cutting planes.

When greater graphical detail is desired, surface textures can be added automatically after the completion of the initial rendering of the wire frame.

This allows a designer to quickly review solids, or rotate objects to different views without the long delays associated with more realistic rendering, or even the processing of faces and simple flat shading.

The wire-frame method of modelling consists of only lines and curves that connect the points or vertices and thereby define the edges of an object.

A naive interpretation could create a wire-frame representation by simply drawing straight lines between the screen coordinates of the appropriate vertices using the edge list.

Sample rendering of a wire-frame cube , icosahedron , and approximate sphere
Image of a wire-frame object, using hidden-line removal
Perspective shown in a wire-frame representation of an architectural project
Wireframe render of a complex 3D model representing a bathing robe [ 1 ]