Wizard (board game)

Wizard and Melee were some of the first games, if not the first, to use a point-buy system: each player was given a fixed number of points with which to buy their character's three abilities.

Wearing armor reduces the number of hit points from opponents' successful attacks, but penalizes the character's Dexterity score.

[1] Game components of Wizard include a hex sheet for use as a map, a set of rules, and laminated counters to be used for characters and opponents.

[3] In the January 1980 edition of Dragon (Issue 33), Brad McMillan liked the quality of the game components, as well as the advantages that the new point-buy system for abilities had over random determination by dice.

"[1] Steve Perrin reviewed Advanced Wizard for Different Worlds magazine and stated that "Like its partners, this is a well-done set of rules and well deserves purchase.