Wizardry V: Heart of the Maelstrom

These unnatural energies are especially focused in a series of tunnels beneath the Temple of Sages in Llylgamyn, fittingly called the Maelstrom.

Adventurers, namely the player party, are recruited to journey into these caverns and track down a means of summoning a being known as the Gatekeeper who can seal these chaotic energies once more.

After traversing down to the eighth floor, the party must appease four beings known as the Card Lords by bringing them their respective suit.

said that the game was good for both those new to and familiar with the series, but criticized the IBM PC version's use of CGA instead of EGA or VGA graphics.

[10] Reviewing the SNES version, GamePro opined that though the non-hostile monsters, riddles, and puzzles are admirable improvements from previous Wizardry games, the gameplay of Wizardry V is still outdated compared to other SNES RPGs such as Final Fantasy IV, noting in particular the need to repeatedly re-enter the same dungeon and the lack of multiple save slots.