World Builder

Combat is turn-based and resolved by the characters' natural attributes modified by armor, weapons[2]: 46-48  and a random component similar to dice rolls in role-playing games.

A ResEdit hack was provided to allow the program (and its games) to run on System 7 to 9 but sounds would not play on Power PC Macs.

Ray Dunakin, author of numerous titles using the game development system, contributed various documentation and supporting files for the World Builder 1.2 release.

Gaming historian Richard Moss considered World Builder to be a part of the Macintosh's "for the rest of us" philosophy that democratized home computing with user friendly, accessible tools.

World Builder allowed those who weren't skilled coders to develop and modify games with "a few clicks in the authoring tool" and a powerful scripting language.

[6] By 1987, World Builder had "spawned a whole breed of games on bulletin boards" ranging "from fairly professional stories to clever, creative efforts by kids and teenagers.

"[4] Macworld reviewed World Builder in 1986, praising its ability to create potentially elaborate games by "simply... organizing the pieces the way you want them."

A screenshot of World Builder editing a game